5478.TWO

Strong BuyUnloved Quality

Soft-World International Corporation · Communication Services · Taiwan · $456M cap · $149K/day traded

TWD 97.50 +0.1% · close 13 Oct · scored 14 Oct

Unloved Quality: Strong and cheap; the market has not turned yet.

89
StockRank
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Quality
74
Value
73
Momentum
42

As of 14 Oct 2026, MoatMap's StockRank for Soft-World International Corporation (5478.TWO) is 89/100, ranked against 24,000+ stocks in 35 markets (Quality 74, Value 73, Momentum 42, each scored against its sector).

Does StockRank work? Each month we publish how every decile did, whichever way it went. See the record →

P/E (TTM)
11.5x
peers 18.8x
ROE
13.7%
peers 13.3%
D/E
0.0x
peers 0.1x
Dividend %
5.2%
trailing yield
Loading 1Y...
PRICE (1Y) · TWD-0.8%
96.697.097.598.098.428 Aug18 Sep13 Oct
SMA 50SMA 200

Price checkNo clear trendExperimental

No clear trend: not near its 52-week low, and not in a steady uptrend.

SwingsVery calm

Calmer than 91% of stocks we rank over the past year (20% a year).

How this is worked out

StockRank judges the business. The price check reads only the chart: it is the price side of the Momentum score, in words.

The rules: Still falling is a new 52-week low in the last two weeks, at least 25% below the high. Finding a floor is no new low since. Turning up is 20 or more trading days without a new low, at least 10% off it, and back above a rising 50-day average. In an uptrend is above the 200-day average and within 15% of the high.

In 2,112 US drawdowns since 2001, buying while the price was still falling was followed by a further 20% drop 42% of the time. Waiting for a turn like this one cut that to 33%, at about 7% higher prices and with no better returns. Part of that cut is simply not buying: 13% of falls never turned, and waiting kept those out. Among turns that were bought, 38% still fell another 20%, and 33% of turns were followed by a new low within six months. The benefit was largest in crashes such as 2008 and 2020.

What it measures: day-to-day price moves over the past year, as a yearly figure, ranked against every stock we cover. Very calm under 20% a year, Calm 20 to 30%, Average 30 to 40%, Bumpy 40 to 55%, Very bumpy above that.

What we found: across about 13,500 stocks in 34 markets (2002 to 2025), past swings were a good guide to the next year's, and bumpier stocks fell further. How much further changed too much between eras to put a number on it.

Calm is not safe: a calm stock can still slide steadily.

Rules fixed before any data was fetched. Describes the chart, not a recommendation.

Close
TWD 97.50
RSI (14)
50.0
52-Week Range-11.0% from high
Low TWD 87.22High TWD 109.50

SCORE BREAKDOWN

Quality
74
ROIC
16.1%78.3
ROE
13.7%68.5
GP/Assets
19.6%40.4
Op. Margin
21.8%80.6
FCF/Assets
14.6%85.8
Piotroski
497.0
Int. Cover
50.0x86.2
D/E Ratio
0.01x89.1
Current Ratio
1.63x53.0
Value
73
P/E (TTM)
11.5x67.7
EV/EBITDA
1.7x92.9
P/FCF
5.1x82.3
P/B
1.7x53.9
P/S
2.1x37.4
Div Yield
5.2%74.2
Momentum
42
52W High %
89%80.9
RS 6M
-42%14.9
SMA 50/200
1.00x55.6
EPS Rev 4W
—N/A
EPS Rev 12W
—N/A
EPS Improve
-8%19.1
Q Growth
-14%33.6

FUNDAMENTALS

Market Cap
$456M
P/E (Forward)
12.5x
Gross Margin
55.4%

SECTOR PEERS

Closest peers in Communication Services, ranked by industry match, size, and score similarity. Cross-listings of 5478.TWO are excluded.

TickerCompanyMkt CapStockRankSignal
5478.TWOSoft-World International Corporation(you)$456M89Strong Buy
3546.TWOUSERJOY Technology Co.,Ltd.$141M57Hold
3293.TWOInternational Games System Co.,Ltd.$6.7B91Strong Buy
3687.TWOMacroWell OMG Digital Entertainment Co., Ltd.$57M60Hold
4994.TWX-Legend Entertainment Co., Ltd.$172M33Sell
6180.TWOGamania Digital Entertainment Co., Ltd.$216M11Strong Sell
3086.TWOWayi International Digital Entertainment Co., Ltd.$243M3Strong Sell
3083.TWOChinese Gamer International Corporation$62M15Strong Sell
5287.TWOADDCN Technology Co., Ltd$260M80Buy
8446.TWOHIM International Music Inc.$143M86Strong Buy

Peer medians: ROE 13.3% · P/E 18.8x · Gross margin 36.6%

Company Deep Dive

Business segments breakdown, earnings transcript analysis, management credibility scoring, competitive landscape, and scenario modelling.

Request Deep Dive(50 Feathers)

Soft-World International Corporation (5478.TWO): Stock Score Summary

Soft-World International Corporation (5478.TWO) has a MoatMap StockRank of 89/100 based on Quality (74/100), Value (73/100), and Momentum (42/100) factor scores. The current signal is STRONG BUY.

Key Financial Metrics

PriceTWD 97.50
Market Cap$456M
P/E (TTM)11.49
P/E (Forward)12.55
Price/Book1.67
Return on Equity13.7%
Return on Invested Capital16.1%
Debt/Equity0.01x
Gross Margin55.4%
Operating Margin21.8%
Revenue Growth8.0%
Dividend Yield5.2%
Free Cash Flow$90M

Soft-World International Corporation operates in the Electronic Gaming & Multimedia industry, part of the Communication Services sector (Taiwan).

Frequently Asked Questions

What is Soft-World International Corporation’s (5478.TWO) StockRank?
MoatMap’s StockRank for Soft-World International Corporation (5478.TWO) is 89/100, with a Strong Buy signal. It is a composite of Quality (74), Value (73), and Momentum (42), each scored against its sector. The composite is then ranked across MoatMap’s universe of 24,000+ stocks.
Does Soft-World International Corporation have an economic moat?
Soft-World International Corporation (5478.TWO) has a Quality factor score of 74/100. The Quality factor combines ROIC, Piotroski F-Score, and leverage: the financial fingerprints of a durable competitive advantage. A Quality score above 70 typically indicates a company with the characteristics of a moated business.
Is Soft-World International Corporation a buy, hold, or sell?
MoatMap’s current signal for Soft-World International Corporation (5478.TWO) is Strong Buy, based on a StockRank of 89/100. Signals are derived mechanically from the StockRank composite and should be one input among many; combine with your own thesis on management, competitive position, and valuation.
What sector is Soft-World International Corporation in?
Soft-World International Corporation (5478.TWO) operates in the Communication Services sector, specifically the Electronic Gaming & Multimedia industry (Taiwan).